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Subsim Updates
20 December 2006
CreepingDepth: Is there any possibility of including the Balao-class sub?
A. The Balao class submarine will be in the game, and it was always meant to be.
LI Fritz (9te Flottille): Will there be the possibility to start the right and left engines separately?
A. Negative, for now we're not going to allow that. We recognize this is an interesting option, but it's always a matter of priorities and we believe there are more important areas of the game that warrant improvement.
VikingGrandad:What gameplay realism settings will SH4 have?
A: Gameplay settings will be quite similar to SH3, in that they will allow the player to customize the game to his playing style and the level of realism/complexity that he desires.
Q: demigod151: Will the destroyers ever run out of ammo?
A: Destroyers do run out of ammo, even in SH3. However, the ammo numbers might be a little high, but then an AI will never be able to be as cunning and intuitive when deploying them against your submarine. Moreover, keep in mind there are specialized ASW escorts that would carry a large amount of DC even in real life.
Q: DerAlte1977: Will there be a “real” ending after a 10 hours battle or just a screen as in SH3?
A: I'm not sure I understand the question, but patrol ending and player results will be quite different from SH3 to 4. This time you will really feel you accomplish something when sinking an enemy ship.
Q: EineSchaufelSand (9te Flottille): Will engine parts wear out after a while?
A: This is something that we do not wish to disclose at this stage, but overall the submarine damage workings have been enhanced.
Q: VikingGrandad: Will SH4 include the same or better external camera controls? e.g. depth of field effects (distant objects are blurred) or different view-angles (such as wide angle)?
A: If time allows we will add the depth of field effect to the camera to enhace the player experience.
Q: Gvogt: Have you cut down on the number of aircraft attacking?
A: SH4 takes place in a different theatre of operations, with different force ratios and planes attacking.
Q: demigod151: Will there be more options available to the radioman other than Send patrol report, send contact report?
A: Even though the player options for this station may not have changed much, we believe the onboard radio has received a new breath of life. You will like it!
Q: TheRealPotoroo: Will the damage model be similar to SH3's or be more oriented to target vulnerabilities (a la Grey Wolves)?
A: The damage model is similar to Silent Hunter 3 but with several subtle changes.
Q: Stabiz: How is the damage model? Will the ships and subs take viewable damage and not just smudges and flying boxes?
A: The visual damage model of the ships has been enhanced, and now torpedoes create gaping holes in the ship structure.
Q: VikingGrandad: Will SH4 include the same or better external camera controls? e.g. depth of field effects (distant objects are blurred) or different view-angles (such as wide angle)?
A: If time allows we will add the depth of field effect to the camera to enhance the player experience.
Q: Moortaucher (9te Flottille): Will I be able to command a total evacuation of the submarine?
A: This is still not decided, but we'd sure like to allow this.