Subsim Updates

30 October 2004

Just a quick update from the Sonalysts crew here in Connecticut, USA... We are working hard to wrap up all of the content for the game and to squash the major bugs before we hit BETA. The new features like Quick Mission and Multi-station play have been fully developed and we feel that they add significant value to the game. We're really excited about the way the game has taken shape and hope that all you Subsimmers will agree that there is a tremendous amount of content and game play possibilities straight out of the box for "S.C.S. - Dangerous Waters".

The major components of the game are coming along nicely and the core focus on ASW operations that had shown potential early on, has now really come to fruition as the new platforms work together to pick off those pesky submarines. The subs are certainly not at a disadvantage though with their ability to remain stealthy, but the player will have to think twice before unloading that spread of torpedoes; there's always a chance that a sonobuoy is out there listening intently on behalf of the FFG-7, MH-60 or P-3, just waiting for the subs to reveal their location.

[CLICK HERE]

Akella has become famous for its marine games based on cutting edge 3D sea technology. Our company now offers a new level of realism and graphics in the upcoming simulator PT Boats: Knights of the Sea. Start your career in a mosquito fleet of the Allied Forces, Russia or Germany and take part in bloody World War II battles.

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