Subsim Updates

12 August 2003

Kelly Asay, CEO of Tesseraction, announced today that the long awaited feature patch for the UK version of Enigma: Rising Tide is out.

Says the Man: "We have fixed a few bugs and added quite a bit to bring the UK english version up to the same level as the soon to be released North American Version."

Here is a breakdown:

- Improved AI. Play it and discover the changes.
- Fully remodeled aircraft.
- All new high detail aircraft skins.
- Planes now have squadron specific camouflage patterns.
- Planes now have squadron and individual specific designation system.
- Redone boat textures, now with more realism and detail.
- New FX including explosions, water bursts, damage effects, smoke effects and bullet tracers.
- Game can now be played in 16-bit texture mode for improved speed.
- Added a slider to allow user to control distance that particles are displayed to help frame rate.
- Also added a slider to control FX ranges to give even more flexibility for frame rate.
- Ability to select targets by right clicking in main view or by centering on them in binocular view.
- New voice commands. See in-game help (F3) for a full list.
- New optional camera mode. Now players will really feel like they are on the high seas.
- Optimized and compressed our textures to conserve memory on video cards.
- New random patrols for a true challenge and infinite variety.
- Fixed mission bugs.
- New environmental effects including a sun position that is accurate to the current time and location of the battle.
- Smoke is now properly affected by wind.
- Fixed LOD issues when using binoculars and periscopes.
- New flags that move realistically and flap in the wind.
- New custom, context-specific cursor.
- Improved ship sinking. Cumulative damage results in a faster trip to Davey Jones' Locker.
- Ships now come with a fire team to put out those annoying deck fires.
- Some aircraft now have the ability to put out their own fires.
- Improved collision code, now ships and subs will react better to a collision.
- More code optimization for higher frame rate.


"We will be releasing patch versions for Russian, Chinese, French and German versions in the coming weeks. The team is back in to full swing multiplayer development and we are on-track for this coming Holiday season."

To get the patch, visit 3D Gamers.


Developed by Akella in collaboration with 1C/Maddox Games, PT Boats: Knights of the Sea is an upcoming naval simulation powered by an improved version of the Storm 2 engine (used in Pirates of the Caribbean). "Start your career in a mosquito fleet of the Allied Forces, Russia or Germany and take part in bloody World War II battles. Take command of a boat and control each member of the crew. Shoot down aircraft using machineguns and anti-aircraft guns, torpedo hostile destroyers and supply ships." PT Boats is scheduled for Q3 2004.

For more, read the original article at GamerShell here.

(Thanks to SimHQ for alerting us to this new title).